Rise in demand for work-from-home and remote working policies since the COVID-19 pandemic which has propelled the demand for better security and endpoint management policies, and the increasing number of cyber-attacks and fraud cases fuel the growth of the global SOC as a Service Market. The development of advanced communication technologies such as 5G communication …
Category Archives: ICT & Media
IoT Telecom Services Market Value to Hit USD 254.2 Billion by 2031 at CAGR of 31.1%
According to the report published by Allied Market Research, the global IoT in telecom services market was estimated at $17.4 billion in 2021 and is expected to hit $254.2 billion by 2031, registering a CAGR of 31.1% from 2022 to 2031. The report provides a detailed analysis of the top investment pockets, top winning strategies, …
Digital Media Production Software Market Size to Register CAGR of 12.6%
According to the report, the global digital media production software market generated $11.4 billion in 2021, and is anticipated to generate $36.3 billion by 2031, witnessing a CAGR of 12.6% from 2022 to 2031. Rise in demand for online video games, growth in ICT expenditure, and the rising use of social media marketing drive the …
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Data Center Robotics Market Growth to Show CAGR of 20%
The data center robotics market was valued at $9.2 billion in 2021, and is estimated to reach $56 billion by 2031, growing at a CAGR of 20% from 2022 to 2031. Robotics is integrated into data center management. It creates the potential for a robot-driven, fully automated data center environment. Enterprises and consumers are able …
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Wireless Mesh Networks Market Size to Expand at Growth Rate of 9.8%
According to the report, the global wireless mesh networks market is estimated to generate $5.2 billion in 2021 and $12.8 billion by 2031, witnessing a CAGR of 9.8% from 2022 to 2031. The report offers a detailed analysis of changing market trends, top segments, key investment pockets, value chain, regional landscape, and competitive scenario. The …
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Video Game Software Market Expected to Reach USD 751.4 Billion by 2031—Allied Market Research
A surge in demand for remote education policies, the growing popularity of work-from-home culture, the emergence of advanced technologies such as virtual reality and mixed reality with video game software solutions suites, and rise in internet penetration to drive the global video game software market growth. Increase in digital dependence and a significant rise in …
Procurement Analytics Market Still Has Room to Grow | Top Players Genpact, Microsoft, Data Technologies, IBM, Sievo HQ, Simfoni
The growing demand for procurement and demand management solutions and newer applications for procurement solutions in the healthcare sector, and the need to optimize global supply chain fuels the growth of the global procurement analytics market. However, the high costs associated with the implementation and maintenance of procurement solutions are likely to hinder the global …
Advanced Analytics Market | Qualitative Insights on Application & Outlook by Share, Future Growth 2031
The rise in demand for work-from-home and remote working policies and the increase in demand for overall advanced analytics have boosted the growth of the global advanced analytics market. However, challenges regarding data privacy and sharing hinder market growth. On the other hand, the integration of advanced tools including machine learning and data analytics would …
Self-Supervised Learning Market Trends, Business Strategies, and Opportunities with Key Players Analysis 2031
Rise in automation of banking processes along with a rise in internet usage and the onset of the internet of things will drive the growth of the global self supervised learning market. Apart from this, surging demand for predictive analytics will favorably leverage the expansion of the global market. Nevertheless, the lack of availability of …
Metaverse in Entertainment Market Insights, Research, Forecast by Technology (Blockchain, VR & AR, Mixed Reality)
The metaverse in entertainment market size was predicted at $13.8 billion in 2021 and is expected to increase to $221.7 billion by 2031, with a CAGR of 32.3% from 2022 to 2031. The metaverse can be defined as a simulated digital environment that uses augmented reality (AR), virtual reality (VR), and blockchain, along with concepts …