U.S. E-motorsport Market Share Expected to Reach USD 1,064.45 Million by 2031 | Top Players Such as – AMR GP, Formula On & McLaren Group

E-motorsports market forecast has increased in the U.S. in the last few years due to adoption of new cutting-edge technologies in various organizations and rise in competition to create new milestone in gaming and online sports sector. In addition, surge in demand for next generation online gaming service among enterprises fuels the growth of the market. Furthermore, increase in need for interactive, efficient, and cost-effective virtual gaming service along with emerging technology such as augmented reality and artificial intelligence is expected to provide lucrative opportunities for the expansion of the U.S. E-Motorsports Market during the forecast period.

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E-Motorsport (or ‘Simulation Racing’) has become increasingly popular in recent years. In its simplest sense, it allows you to experience the thrill of competitive motorsport without ever leaving your home. There are many different games and platforms you can use to compete on. However, the FIA standard is the PS4 game Gran Turismo Sport. People tend to enter E-Motorsport from two areas. Firstly, there are motorsport competitors who want to stay sharp in the off-season or find digital motorsport more affordable. Secondly, there are those who enjoy driving simulation games and wish to step up to the next level. In essence, all you need to get started is the correct game and platform (PC, Xbox, PS4), a good internet connection, and suitable hardware. This will vary according to budget, but as a minimum, sim racers will have a steering wheel and pedal set as this allows greater control and feel than a handheld controller. Over time, racers may add custom seats, better gear leavers, additional monitors, and upgraded steering wheels.

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Based on streaming type, the on-demand segment held the highest market share in 2021, accounting for nearly three-fourths of the U.S. E-motorsport market revenue, and is estimated to maintain its leadership status throughout the forecast period, owing numerous benefits provided by this segment such as high quality of gaming, ease to customize as per the requirement of players and high security of gaming ID, and others. However, the live segment is projected to manifest the highest CAGR of 16.3% from 2022 to 2031, owing to rise in adoption of real-time streaming of e-motor sports due to its cost-effective and easy to broadcast operation.

Based on component, the platform segment held the highest market share in 2021, accounting for more than four-fifths of the U.S. E-motorsport market revenue and is estimated to maintain its leadership status throughout the forecast period. The e-motor sports platform provides full proof programed software and gaming console for e-motorsports tournament & matches, also increase in demand of online sport, drive the growth of the market. However, the service segment is projected to manifest the highest CAGR of 16.1% from 2022 to 2031, as these service segment provides various services such as managed service, professional service and training and maintenance for the U.S. E-motorsport.

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By revenue stream, the U.S. E-motorsport market was dominated by sponsorship in 2021. However, digital advertisement is expected to witness significant growth in the coming years.

The key players operating in U.S. E-motorsport industry include AMR GP Limited, Competition Company GMBH, Formula One World Championship Limited, IRacing.com Motorsport Simulations, LLC., Logitech, McLaren Group, Motorsport Games, Red Bull Racing Ltd, Team Redline, and Veloce Ltd. Furthermore, it highlights the strategies of the key players to improve market share and sustain competition.

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Covid-19 Scenario

• The COVID-19 impact prompted every company and business to shift their business operations toward a remote work environment.
• Moreover, due to strict guidelines issued by government authorities, people were forced to be in-house. This led to more leisure time available for each individual and gave rise to wide adoption of esports to spend quality time.

• Further, it has affected positively on the adoption of e-motor sports in different countries including U.S. In addition, this factor also created the demand for advanced technology such as IoT, AI, and virtual reality (AR/VR) across the U.S. which is expected to fuel the growth of the market.

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