Gaming Accessories Market Report Sees $14.4 Billion Market in 2030

Gaming accessories are various hardware devices like headset and joysticks that are either required to use a video game console or improve the gaming experience. According to a new report published by Allied Market Research, titled, “Gaming Accessories Market by Component (Headsets, Keyboard, Mice, Controller, Others), by Device Type (PC, Gaming Console), by Connectivity type (Wired, Wireless), by End Use (Online, Offline): Global Opportunity Analysis and Industry Forecast, 2021-2030,” the gaming accessories market size was $6.1 billion in 2021, and is estimated to reach $14.4 billion by 2030, growing at a CAGR of 9.9% from 2022 to 2030.

The interactive gaming industry’s development of new advanced platforms to reach out to gamers all over the world, the growing number of Smartphone users all over the world, the growing popularity of virtual reality leading to a high demand for virtual reality headsets, and a surge in the adoption of handheld gaming consoles and advanced graphics-based video games are all expected to see rapid growth in gaming accessories market share during the forecast period. Gaming accessories give players with a high level of comfort, allowing them to play games more efficiently, resulting in market growth.

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Gaming Accessories Market
Gaming Accessories Market

Key players operating in the gaming accessories industry include Nintendo Co., Ltd., Logitech International SA, Razer Inc., Corsair, Sennheiser, SADES Technological Corporation, Alienware, Plantronics, Google Inc., Cooler Master.

The report focuses on the global gaming accessories market analysis and gaming accessories market trends for the major products & applications, where gaming accessories are deployed. It further highlights numerous factors that influence the market growth, such as forecast, trends, drivers, restraints, opportunities, and roles of different key players that shape the market. The report focuses on the overall demand for gaming accessories in various countries, presenting data in terms of both value and volume. The revenue is calculated by proliferating the volume by region-specific prices, considering the region-wise differentiated prices.

The emergence of new gaming content with high graphic requirements is driving the gaming accessories market growth. Gaming on consoles is migrating to on-demand visual content, which has already begun. Furthermore, a big driver of the gaming accessories market opportunity is the dropping prices of these items. Apart from this, many

During the forecast period, the global gaming accessories market size is expected to rise at a considerable CAGR. Increased usage of smartphones and tablets, as well as fast expanding technology such as virtual reality and artificial intelligence, are fuelling market expansion, globally. Furthermore, the rise in popularity of e-sports boosts demand for gaming accessories such as improved gaming keyboards and gamepads, as well as other gaming equipment. Furthermore, as a result of the COVID-19 pandemic, people were forced to stay at home, overall gaming and internet game consumption has increased in comparison to previous eras. The gaming accessories industry is also booming as people turn to gaming to pass the time.

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The gaming accessories market share is segmented on the basis of component, device type, connectivity type, end-use and region. Based on component, the market is bifurcated into headsets, keyboard, mic, controller, and others. By device type, it is categorized into pc, and gaming consoles. By connectivity type, the market is segmented into wired and wireless. Based on end-use, the market is bifurcated into online and offline. Based on region, the market is analysed across North America, Europe, Asia-Pacific, and LAMEA.

Key Findings of the Study

  • By component, headsets sub-segment is predicted to have the maximum market share in the forecast period.
  • By device type, PC sub-segment is predicted to have the highest share in the forecast period.
  • By connectivity type, the wired sub-segment is expected to observe highest market share in the forecast time frame.
  • By end use, the online sub-segment is expected to observe highest market share in the forecast time frame.
  • On the basis of region, Asia-Pacific region is projected to remain the fastest-growing segment during the forecast period.

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